Redcar

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Redcar
Finished
Flat race · no jumps About 8 furlongs Slightly soft ground Entry-level race 10 runners £9,050 prize money
Turf track
Result, in finishing order ?
1st
B. Curtis · E. Dunlop · 3yo · 9st 7lb
0
Last odds: 9/4 Won 1 of last 5 Won at this distance 1 time —
took keen hold, prominent, shaken up over 3f out, quickened to lead over 2f out, sustained battle with runner-up from over 1f out, just prevailed
2nd
C. Fallon · W. Haggas · 3yo · 9st 0lb
0
Last odds: 5/4 Back after 187 days off Trainer in form Won 0 of last 5 a neck
led, pushed along and headed over 2f out, sustained battle with winner from over 1f out, just denied
3rd
B. Garritty · M. Hammond · 5yo · 10st 0lb
0
Last odds: 8/1 Won 1 of last 5 3.3 lengths
close up, ridden to challenge under 3f out, soon lost second, no extra final furlong
4th
J. Mason · M. & David Easterby · 3yo · 8st 9lb
0
Last odds: 150/1 Back after 111 days off Won 0 of last 5 3.8 lengths
taken down early, raced freely, in touch with leaders, shaken up over 3f out, soon outpaced, edged left 2f out, rallied final 110yds
5th
H. Russell · R. Barr · 4yo · 9st 9lb
0
Last odds: 150/1 Official rating 41 Back after 184 days off Won 0 of last 5 8.6 lengths
tracked leader against far rail, shaken up over 3f out, no impression 2f out, not pace to challenge
6th
C. Beasley · M. Dods · 4yo · 10st 0lb
0
Last odds: 33/1 First run (debut) 11.8 lengths
slowly away, soon towards rear, pushed along after halfway, struggling 2f out, held 1f out
7th
D. Allan · T. Easterby · 3yo · 9st 0lb
0
Last odds: 16/1 First run (debut) 14.6 lengths
in rear, bit short of room and ridden after halfway, soon outpaced, never dangerous
8th
R. Scott · R. Fell · 3yo · 9st 0lb
0
Last odds: 100/1 Wearing blinkers Won 0 of last 5 21.1 lengths
took keen hold, in touch with leaders on outer, slightly hampered after 1f, pushed along and reminder before halfway, outpaced 2f out, held from 1f out
9th
R. Coakley · S. & Ed Crisford · 3yo · 9st 0lb
0
Last odds: 100/30 First run (debut) Trainer in form 21.1 lengths
lost many lengths start, ran green soon after start, detached and ridden after 1f, struggling halfway, never on terms (jockey said the colt plunged for the first furlong)
10th
J. Garritty · J. O'Keeffe · 3yo · 9st 0lb
0
Last odds: 33/1 First run (debut) 57.1 lengths
slowly away, in touch with leaders against far rail, pushed along halfway, soon lost ground quickly, beaten 2f out, tailed off
What the colours mean
40+ Very strong chance 20–39 Strong chance 12–19 Solid chance 6–11 Could surprise Under 6 Long shot Scores in a race add up to 100.How scores workModel estimates, not guaranteed. Past performance is no guide.

What these words mean

Underrated horse
We think this horse has a better chance than the bookmakers' odds suggest.
Our top pick
The horse with the highest TrackLab Score in the race.
TrackLab Score
Our model's estimate of a horse's chance of winning, as a number out of 100. The scores in a race add up to 100.
Ground
How the going was on the day, from Firm (hard and dry) to Heavy (very wet and muddy). On all-weather tracks it's Standard, Fast or Slow.
Race level (Class)
From Class 1 (elite) down to Class 7 (lowest).
Group, Grade and Listed
The top races. Group 1 on the Flat and Grade 1 over jumps are the highest level, then 2 and 3. Listed races sit just below.
Handicap
The handicapper gives better horses more weight to carry, so in theory they'd all finish together.
Maiden
A race for horses that haven't won yet.
Novice
A race for horses that are new to this type of race.
Chase, hurdle and bumper
Chase: jumps over fences. Hurdle: jumps over low hurdles. Bumper: a flat race for young jump horses.
Distance (m and f)
m is a mile and f a furlong, about 200 metres; 8 furlongs make a mile.
Each way
A bet that pays out if your horse wins or finishes in the top 3 (how far down it pays varies by race). It is really two bets.
Weight
How much the horse carries, including the jockey. 9st 5lb means nine stone five pounds.
Jockey claim
An apprentice jockey can claim a weight discount, so the horse carries a little less.
Headgear
Blinkers, visor, cheekpieces, tongue tie, hood and eyeshield change what the horse sees or feels.