Galway

·
Galway
Finished
Jumps race · big fences About 2.3 miles Soft, spongy ground 9 runners £9,873 prize money
Turf track
Result, in finishing order ?
1st
D. Mullins · J. Joseph Hanlon · 7yo · 11st 12lb
0
Last odds: 6/4 Won 1 of last 5 Won here 1 time —
made all, clear early, reduced lead 8th, faced challenge but going okay 2 out, pushed along when went clear again after last, soon ridden briefly, easily
2nd
D. O'Keeffe · M. F. Morris · 6yo · 11st 12lb
0
Last odds: 25/1 Wearing cheekpieces Back after 70 days off Won 1 of last 5 19 lengths
chased clear leader, not fluent 5th, disputing second before 8th, lost second but close up after 3 out, went second again when made challenge 2 out, switched left approaching last, ridden and no extra after last, no match for winner
3rd
K. Buckley · G. Cromwell · 5yo · 11st 12lb
0
Last odds: 25/1 Back after 160 days off Won 1 of last 5 29 lengths
prominent in chasing group early, midfield when not fluent 7th, mistake 4 out, nudged along before 2 out, headway after last, went remote third towards finish
4th
S. Flanagan · G. Cromwell · 5yo · 11st 12lb
0
Last odds: 10/1 First run (debut) 30.5 lengths
held up in rear, headway 2 out, keeping on when nudged along after last, went remote fourth towards finish (jockey said gelding raced very green throughout and jumped left at the last fence)
5th
4 Flindt
E. Walsh · C. Murphy · 7yo · 11st 12lb
0
Last odds: 33/1 First run (debut) 41.5 lengths
towards rear early, headway into midfield when not fluent 4 out, pushed along and no impression after 3 out, ridden when lost fourth towards finish
6th
K. Donoghue · G. Cromwell · 6yo · 11st 12lb
0
Last odds: 4/1 Back after 169 days off Won 0 of last 5 46.2 lengths
didn't jump with fluency, midfield early, towards rear when mistake 3 out, minor headway when nudged along run-in (jockey said gelding jumped poorly throughout and made a bad mistake at the third last)
7th
J. Kennedy · G. Elliott · 4yo · 11st 3lb
0
Last odds: 2/1 Won 2 of last 5 Raced here before Likes this ground (wins 33% of runs) 80.2 lengths
prominent in chasing group, disputing second before 8th, pressed leader when pushed along after 3 out, lost second but close up when pecked on landing 2 out, soon weakened gradually
8th
0
Last odds: 20/1 Wearing hood Back after 159 days off Won 0 of last 5 89.8 lengths
in rear, minor headway when mistake 3 out, weakened 2 out, made no impression
What the colours mean
40+ Very strong chance 20–39 Strong chance 12–19 Solid chance 6–11 Could surprise Under 6 Long shot Scores in a race add up to 100.How scores workModel estimates, not guaranteed. Past performance is no guide.

What these words mean

Underrated horse
We think this horse has a better chance than the bookmakers' odds suggest.
Our top pick
The horse with the highest TrackLab Score in the race.
TrackLab Score
Our model's estimate of a horse's chance of winning, as a number out of 100. The scores in a race add up to 100.
Ground
How the going was on the day, from Firm (hard and dry) to Heavy (very wet and muddy). On all-weather tracks it's Standard, Fast or Slow.
Race level (Class)
From Class 1 (elite) down to Class 7 (lowest).
Group, Grade and Listed
The top races. Group 1 on the Flat and Grade 1 over jumps are the highest level, then 2 and 3. Listed races sit just below.
Handicap
The handicapper gives better horses more weight to carry, so in theory they'd all finish together.
Maiden
A race for horses that haven't won yet.
Novice
A race for horses that are new to this type of race.
Chase, hurdle and bumper
Chase: jumps over fences. Hurdle: jumps over low hurdles. Bumper: a flat race for young jump horses.
Distance (m and f)
m is a mile and f a furlong, about 200 metres; 8 furlongs make a mile.
Each way
A bet that pays out if your horse wins or finishes in the top 3 (how far down it pays varies by race). It is really two bets.
Weight
How much the horse carries, including the jockey. 9st 5lb means nine stone five pounds.
Jockey claim
An apprentice jockey can claim a weight discount, so the horse carries a little less.
Headgear
Blinkers, visor, cheekpieces, tongue tie, hood and eyeshield change what the horse sees or feels.