Fakenham

·
Fakenham
Finished
Jumps race · big fences · weighted to be fair About 2.6 miles Good ground Entry-level race 7 runners £8,361 prize money
Turf track
Result, in finishing order ?
1st
L. Stones · C. Fryer · 7yo · 10st 8lb
0
Last odds: 12/1 Official rating 80 Wearing cheekpieces Back quickly after its last run Won 0 of last 5 —
held up in last, not fluent 7th, steady headway after 9th, led after 5 out, pushed along after 3 out, ridden approaching last, ran on well run-in
2nd
S. Bowen · O. Murphy · 6yo · 11st 6lb
0
Last odds: 6/1 Official rating 92 Wearing blinkers Jockey in form (10 wins in 14 days) Trainer in form 2.5 lengths
in touch with leaders, pushed along briefly after 2nd, good jump and prominent 5th, not fluent 4 out, went second after 3 out, not fluent 2 out, soon ridden, stayed on after last, no match for winner
3rd
J. Tudor · C. Williams · 6yo · 11st 12lb
0
Last odds: 3/1 Official rating 98 Wearing cheekpieces Back after 79 days off Won 0 of last 5 2.8 lengths
in touch with leaders, bad mistake 1st, reminder before 7th, outpaced 9th, ridden and rallied 3 out, disputing second after 2 out, no extra run-in
4th
D. Kitts · W. Greatrex · 6yo · 12st 2lb
0
Last odds: 6/4 Official rating 102 Wearing cheekpieces Back quickly after its last run Won 3 of last 5 5.8 lengths
led, headed and chased leader after 2nd, led again 6th, not fluent 8th, headed before 9th, pushed along after 3 out, outpaced 2 out, beaten run-in (jockey said gelding hung left)
Pulled Up
J. Quinlan · N. King · 8yo · 12st 2lb
0
Last odds: 14/1 Official rating 102 Wearing blinkers Back quickly after its last run Won 1 of last 5 Pulled Up
prominent, led after 2nd, slow jump and headed 6th, led again before 9th, headed 12th, soon outpaced, mistake 4 out, hit 3 out, soon pulled up
Pulled Up
C. Hammond · Dr R. Newland · 10yo · 11st 8lb
0
Last odds: 5/1 Official rating 94 Wearing blinkers Trainer in form Won 0 of last 5 Pulled Up
jumped left throughout, raced lazily, towards rear, slightly hampered 1st, reminders 7th, dropped to last after 10th, slow jump 5 out, pulled up 3 out (jockey said gelding never travelled)
Pulled Up
T. Worsley · M. Young · 8yo · 10st 7lb
0
Last odds: 14/1 Official rating 79 Wearing cheekpieces Back after 188 days off Won 0 of last 5 Pulled Up
unruly beforehand, took keen hold, prominent, mistake 6th, weakened 4 out, tailed off when pulled up before last (jockey said mare hung left)
What the colours mean
40+ Very strong chance 20–39 Strong chance 12–19 Solid chance 6–11 Could surprise Under 6 Long shot Scores in a race add up to 100.How scores workModel estimates, not guaranteed. Past performance is no guide.

What these words mean

Underrated horse
We think this horse has a better chance than the bookmakers' odds suggest.
Our top pick
The horse with the highest TrackLab Score in the race.
TrackLab Score
Our model's estimate of a horse's chance of winning, as a number out of 100. The scores in a race add up to 100.
Ground
How the going was on the day, from Firm (hard and dry) to Heavy (very wet and muddy). On all-weather tracks it's Standard, Fast or Slow.
Race level (Class)
From Class 1 (elite) down to Class 7 (lowest).
Group, Grade and Listed
The top races. Group 1 on the Flat and Grade 1 over jumps are the highest level, then 2 and 3. Listed races sit just below.
Handicap
The handicapper gives better horses more weight to carry, so in theory they'd all finish together.
Maiden
A race for horses that haven't won yet.
Novice
A race for horses that are new to this type of race.
Chase, hurdle and bumper
Chase: jumps over fences. Hurdle: jumps over low hurdles. Bumper: a flat race for young jump horses.
Distance (m and f)
m is a mile and f a furlong, about 200 metres; 8 furlongs make a mile.
Each way
A bet that pays out if your horse wins or finishes in the top 3 (how far down it pays varies by race). It is really two bets.
Weight
How much the horse carries, including the jockey. 9st 5lb means nine stone five pounds.
Jockey claim
An apprentice jockey can claim a weight discount, so the horse carries a little less.
Headgear
Blinkers, visor, cheekpieces, tongue tie, hood and eyeshield change what the horse sees or feels.