:

Cartmel

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Cartmel
Finished
Jumps race · solid fences About 3.2 miles Slightly soft ground Entry-level race 7 runners £5967 prize
Turf track
Result — sorted by finishing position
20+ Strong pick 12-19 Solid chance 6-11 In the mix Below 6 Outsider How scores work
1st
M. Harry O'Dwyer · F. O'Brien · 9yo · 12st 0lb
0
SP: 3/1 OR 118 Wearing cheekpieces Won 0 of last 5
2nd
M. James King · O. Murphy · 10yo · 12st 4lb
0
SP: 13/8 OR 124 Fresh (86 days off) Trainer in form Won 2 of last 5 0.8 lengths
3rd
M. John Dawson · R. Tate · 6yo · 12st 2lb
0
SP: 12/1 Wearing cheekpieces Won 1 of last 5 9.8 lengths
4th
0
SP: 7/2 OR 130 Dropping in class Fresh (823 days off) Won 1 of last 5 9.9 lengths
5th
M. Gregor Walkingshaw · W. Young Jnr · 8yo · 12st 0lb
0
SP: 20/1 OR 93 Wearing cheekpieces Won 0 of last 5 Raced here before 21.9 lengths
6th
0
SP: 6/1 OR 115 Wearing cheekpieces Fresh (113 days off) Trainer in form 46.0 lengths
7th
M. Thomas Greenwood · T. Greenwood · 9yo · 12st 0lb
0
SP: 50/1 OR 88 Wearing cheekpieces Won 0 of last 5 71.0 lengths
Your pick
What you'd get back
Odds
Bet type Win (they finish 1st)
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Your bet £5
Your profit if they win
Total back in your pocket
How do odds work? The first number is what you win, the second is what you bet. So 5/2 means you win £5 for every £2. 4/1 means you win £4 for every £1. The bigger the first number, the less likely bookmakers think the horse will win — but the more you'd win if it does.
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