Wolverhampton

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Wolverhampton (AW)
Finished
Flat race · no jumps About 7 furlongs Standard all-weather surface Entry-level race 6 runners £6,689 prize money
Tapeta surface
Result, in finishing order ?
1st
2 Connemara Coast
P. Cosgrave · R. Hughes · 2yo · 9st 7lb
0
Last odds: 5/2 Won 0 of last 5 —
made all, ridden and went clear over 1f out, reduced lead inside final 110yds, always doing enough
2nd
D. Muscutt · G. Scott · 2yo · 9st 7lb
0
Last odds: 9/4 Official rating 80 Won 0 of last 5 half a length
ducked right start and bumped rival start, midfield, ridden 2f out, went second 1f out, kept on well inside final 110yds, always held
3rd
W. Carver · H. Palmer · 2yo · 9st 7lb
0
Last odds: 13/2 First run (debut) 3.2 lengths
dwelt start, held up in rear, ridden and ran green when hung left over 1f out, kept on and went third inside final 110yds, eyecatcher
4th
H. Doyle · C. & Mark Johnston · 2yo · 9st 7lb
0
Last odds: 5/2 Won 0 of last 5 3.8 lengths
raced in second, ridden over 2f out, no impression and lost second 1f out, weakened and lost third inside final 110yds
5th
L. Morris · S. Mark Prescott Bt · 2yo · 9st 7lb
0
Last odds: 20/1 Won 0 of last 5 8 lengths
bumped start, held up in rear, ridden 3f out, outpaced and well held when ran green and wandered around 1f out
6th
B. De La Sayette · D. Loughnane · 2yo · 9st 7lb
0
Last odds: 14/1 Dropping to an easier race Back after 92 days off Won 0 of last 5 9.8 lengths
walked to post, dwelt start, short of room soon after start, took keen hold, prominent, ridden and lost position when hung left over 1f out, weakened from 1f out (jockey said colt ran too free)
What the colours mean
40+ Very strong chance 20–39 Strong chance 12–19 Solid chance 6–11 Could surprise Under 6 Long shot Scores in a race add up to 100.How scores workModel estimates, not guaranteed. Past performance is no guide.

What these words mean

Underrated horse
We think this horse has a better chance than the bookmakers' odds suggest.
Our top pick
The horse with the highest TrackLab Score in the race.
TrackLab Score
Our model's estimate of a horse's chance of winning, as a number out of 100. The scores in a race add up to 100.
Ground
How the going was on the day, from Firm (hard and dry) to Heavy (very wet and muddy). On all-weather tracks it's Standard, Fast or Slow.
Race level (Class)
From Class 1 (elite) down to Class 7 (lowest).
Group, Grade and Listed
The top races. Group 1 on the Flat and Grade 1 over jumps are the highest level, then 2 and 3. Listed races sit just below.
Handicap
The handicapper gives better horses more weight to carry, so in theory they'd all finish together.
Maiden
A race for horses that haven't won yet.
Novice
A race for horses that are new to this type of race.
Chase, hurdle and bumper
Chase: jumps over fences. Hurdle: jumps over low hurdles. Bumper: a flat race for young jump horses.
Distance (m and f)
m is a mile and f a furlong, about 200 metres; 8 furlongs make a mile.
Each way
A bet that pays out if your horse wins or finishes in the top 3 (how far down it pays varies by race). It is really two bets.
Weight
How much the horse carries, including the jockey. 9st 5lb means nine stone five pounds.
Jockey claim
An apprentice jockey can claim a weight discount, so the horse carries a little less.
Headgear
Blinkers, visor, cheekpieces, tongue tie, hood and eyeshield change what the horse sees or feels.