Bangor-on-Dee

·
Bangor-on-Dee
Finished
Jumps race · big fences · weighted to be fair About 2.2 miles Very wet, muddy ground Entry-level race 7 runners £6,004 prize money
Turf track
Result, in finishing order ?
1st
W. Kennedy · S. Davies · 10yo · 10st 0lb
0
Last odds: 10/1 Official rating 72 Wearing blinkers Won 0 of last 5 Raced here before —
led, jumped badly right 1st, pushed along briefly 6th, not fluent and reminder 7th, headed 5 out, soon ridden, lost ground after 3 out, 7 lengths down 2 out, rallied approaching last, kept on well run-in, led towards finish (trainer said, regarding the apparent improved form shown, the gelding benefitted from a drop back in trip to 2 miles 1 1/2 furlongs)
2nd
T. Worsley · G. Howell · 15yo · 10st 0lb
0
Last odds: 20/1 Official rating 71 Wearing cheekpieces Back quickly after its last run Won 0 of last 5 1 length
midfield, headway going easily after 4 out, cruising and led before 2 out, nudged along after 2 out, pushed along run-in, kept on but headed towards finish
3rd
P. Armson · D. Rees · 8yo · 10st 7lb
0
Last odds: 100/30 Official rating 85 Has won at this course and distance Wearing cheekpieces Back quickly after its last run 4 lengths
prominent, pushed along briefly and reminder just after 4th, led 5 out, not fluent and hung left 4 out, ridden before 3 out, headed before 2 out, no extra and lost second run-in (trainer said the race may have come too soon for the gelding as he had ran 8 days ago)
4th
A. Johns · S. Allwood · 7yo · 10st 0lb
0
Last odds: 3/1 Official rating 76 Won 0 of last 5 Raced here before 10 lengths
raced wide, prominent, lost position 6th, not fluent 4 out, soon ridden and struggling, made no impression
Unseated Rider
B. Poste · T. Symonds · 7yo · 11st 12lb
0
Last odds: 4/1 Official rating 104 Won 0 of last 5 Unseated Rider
prominent, pushed along when bad mistake and unseated rider 4 out
Pulled Up
A. Wedge · E. Williams · 9yo · 11st 8lb
0
Last odds: 11/2 Official rating 100 Wearing cheekpieces Back quickly after its last run Won 0 of last 5 Pulled Up
held up in rear, pushed along when mistake 4 out, soon weakened, pulled up after 3 out
Pulled Up
L. Harrison · T. Gretton · 6yo · 10st 0lb
0
Last odds: 5/1 Official rating 76 Wearing cheekpieces Won 0 of last 5 Pulled Up
held up in rear, pushed along briefly just after 4th, pushed along and became detached after 6th, pulled up before 7th (vet reported mare had bled from the nose)
What the colours mean
40+ Very strong chance 20–39 Strong chance 12–19 Solid chance 6–11 Could surprise Under 6 Long shot Scores in a race add up to 100.How scores workModel estimates, not guaranteed. Past performance is no guide.

What these words mean

Underrated horse
We think this horse has a better chance than the bookmakers' odds suggest.
Our top pick
The horse with the highest TrackLab Score in the race.
TrackLab Score
Our model's estimate of a horse's chance of winning, as a number out of 100. The scores in a race add up to 100.
Ground
How the going was on the day, from Firm (hard and dry) to Heavy (very wet and muddy). On all-weather tracks it's Standard, Fast or Slow.
Race level (Class)
From Class 1 (elite) down to Class 7 (lowest).
Group, Grade and Listed
The top races. Group 1 on the Flat and Grade 1 over jumps are the highest level, then 2 and 3. Listed races sit just below.
Handicap
The handicapper gives better horses more weight to carry, so in theory they'd all finish together.
Maiden
A race for horses that haven't won yet.
Novice
A race for horses that are new to this type of race.
Chase, hurdle and bumper
Chase: jumps over fences. Hurdle: jumps over low hurdles. Bumper: a flat race for young jump horses.
Distance (m and f)
m is a mile and f a furlong, about 200 metres; 8 furlongs make a mile.
Each way
A bet that pays out if your horse wins or finishes in the top 3 (how far down it pays varies by race). It is really two bets.
Weight
How much the horse carries, including the jockey. 9st 5lb means nine stone five pounds.
Jockey claim
An apprentice jockey can claim a weight discount, so the horse carries a little less.
Headgear
Blinkers, visor, cheekpieces, tongue tie, hood and eyeshield change what the horse sees or feels.